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shadow dragon

imayb1 in dndfamilies

Gaming with Toys

I was recently looking at Mike Rayhawk's website and ran across this...

"...I was hanging around in Barnes and Noble and I spotted the latest issue of Dragon magazine on the rack. On a lark, I picked it up and flipped it open, to check on the state of the world of Dungeons and Dragons. And on the very first page I open to, what do I see but an article about my Knights Kingdom sets, profiled as the most D&D-friendly Lego line of all time! I was dumbfounded. After so many years of trying to combine Lego and gaming, and this is how I finally break into Dragon."

So I had a look at his concept art for Knights' Kingdom (which is very cool) and began to wonder how many D&D parents already have this stuff all over the house? (At my house, it's Playmobil knights, but no matter which toy product-line you prefer, the idea is very similar...) So, you already have these toys lying around, why not use them for gaming? It's a very child-friendly introduction to miniature gaming. Kids are already familiar and comfortable with their toys and you can broaden their expectations by using the toys in a new or more-sophisticated way by applying new rules to them. Like miniatures, toys can also provide a concrete explanation for otherwise abstract game situations-- like "you were standing next to the chest when it exploded, that's why you took damage."

Do you already use toys in your game sessions? How? Share your tips and tricks.


Honestly, I use Legos as D&D minis because I don't want to go out and buy a bunch of minis--but I already have lots of Legos left over from my childhood. So it's kind of win-win.
Hand-painted minis aside, there's still room in my collection for rubber bugs, resin dinosaurs, and plastic terrain pieces. Why let all those childhood goodies get packed away when they can be useful?
Family Time :)

November 2008

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